Shadow of the Colossus
Described by several commentators as an action-adventure game,[2][3] Shadow of the Colossus takes place from a third-person perspective in a three-dimensional (3D) graphic environment and involves combat-based gameplay sequences, as well as platforming and puzzle video game elements.[4] The game's environment is largely presented as a seamless open world.[5] Progression through Shadow of the Colossus occurs in cycles. Beginning at a central point in an expansive landscape, the player seeks out and defeats a colossus, and is then returned to the central point to repeat the process
Description
Described by several commentators as an action-adventure game,[2][3] Shadow of the Colossus takes place from a third-person perspective in a three-dimensional (3D) graphic environment and involves combat-based gameplay sequences, as well as platforming and puzzle video game elements.[4] The game's environment is largely presented as a seamless open world.[5] Progression through Shadow of the Colossus occurs in cycles. Beginning at a central point in an expansive landscape, the player seeks out and defeats a colossus, and is then returned to the central point to repeat the process
Game Info
Developers Team Ico, Sony Interactive Entertainment Platforms PlayStation 2, PlayStation 4, PlayStation 3 Designers Fumito Ueda, Kow Otani Awards BAFTA Games Award for Artistic Achievement, BAFTA Games Award for Action & Adventure Initial release date October 18, 2005 Composer Kow Otani Genres Platform game, Action-adventure game, Fighting game, Puzzle Video Game, Shooter Video Game
System Requirements
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