PS2

Prince of Persia: Warrior Within

Much as its predecessor, Warrior Within is a 3D platformer centered on exploration and melee combat. The level design revolves around navigating treacherous environments with parkour and freerunning-styled moves. Unlike Sands of Time, the game world is highly nonlinear; the player would often return to already visited locations several times from various directions, often traversing time portals to visit the same places in the present and the past in order to find ways around obstacles which would be impassable in either time alone. Secret areas can be found and explored to gain additional health points and unique weapons, which culminates in discovering a weapon capable of inflicting damage on the Dahaka, unlocking the game's canonical ending. In addition to normal platforming, the game also features episodes where the Prince is chased by the Dahaka and must quickly navigate trap-ridden hallways to reach safety. The game's atmosphere has a distinctive darker and grittier theme, in contrast to the colorful palette of the previous game.

Size: 1.33 GB
Prince of Persia: Warrior Within

Description

Much as its predecessor, Warrior Within is a 3D platformer centered on exploration and melee combat. The level design revolves around navigating treacherous environments with parkour and freerunning-styled moves. Unlike Sands of Time, the game world is highly nonlinear; the player would often return to already visited locations several times from various directions, often traversing time portals to visit the same places in the present and the past in order to find ways around obstacles which would be impassable in either time alone. Secret areas can be found and explored to gain additional health points and unique weapons, which culminates in discovering a weapon capable of inflicting damage on the Dahaka, unlocking the game's canonical ending. In addition to normal platforming, the game also features episodes where the Prince is chased by the Dahaka and must quickly navigate trap-ridden hallways to reach safety. The game's atmosphere has a distinctive darker and grittier theme, in contrast to the colorful palette of the previous game.

Game Info

Platforms
iOS, Microsoft Windows, PlayStation Portable, PlayStation 2, GameCube, BlackBerry, PlayStation 3, Xbox
Initial release date
November 30, 2004
Awards
BAFTA Games Award for Gamecube Game
Nominations
BAFTA Games Award for Gamecube Game, BAFTA Games Award for Art Direction
Composers
Stuart Chatwood, Inon Zur
Genres
Platform game, Action-adventure game, Fighting game, Hack and slash, Adventure
Designer
Kevin Guillemette

System Requirements

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