Kingdom Hearts II
The gameplay of Kingdom Hearts II is similar to the action RPG and hack and slash gameplay of the first Kingdom Hearts game, though developers made an effort to address some of the complaints of no map and camera bugs with the previous game.[9][10] The player directly controls Sora from a third-person camera angle,[11] though it is possible to switch to a first-person perspective by pressing the Select button. Most of the gameplay occurs on interconnected field maps where battles take place. The game is driven by a linear progression from one story event to the next, usually told via cutscenes, though there are numerous side-quests available that provide bonuses to characters.
Description
The gameplay of Kingdom Hearts II is similar to the action RPG and hack and slash gameplay of the first Kingdom Hearts game, though developers made an effort to address some of the complaints of no map and camera bugs with the previous game.[9][10] The player directly controls Sora from a third-person camera angle,[11] though it is possible to switch to a first-person perspective by pressing the Select button. Most of the gameplay occurs on interconnected field maps where battles take place. The game is driven by a linear progression from one story event to the next, usually told via cutscenes, though there are numerous side-quests available that provide bonuses to characters.
Game Info
Platform PlayStation 2 Initial release date December 22, 2005 Awards VGX Award for Best Supporting Female Performance · See more Nominations VGX Award for Best RPG · See more Composer Yoko Shimomura Genres Fighting game, Action role-playing game, Action-adventure game Designers Tetsuya Nomura, Yoko Shimomura, Yoshinori Kitase, Kazushige Nojima, Shinji Hashimoto
System Requirements
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